PROJECT

Q&ME SURVEYS

Q&Me Surveys is a mobile survey app that operates nationwide in Vietnam. The app allows users to earn rewards by completing questionnaires which are distributed based off profile demographics.

TIME FRAME

January 2020 - March 2020

ROLE

UX/UI Design User Research Design Handoff Design Strategy

TOOLS USED

Adobe Creative Cloud Figma

DELIVERABLES

Competitive Analysis User Personas POV Statements Information Architecture Wireframes Mockups Prototypes Style Guide

TEAM

Kengo Kurokawa Melody Tran Binh Luc Nhan Nguyen Trau Nguyen Linh Le Huyen Bui

PROJECT

Q&ME SURVEYS

Q&Me Surveys is a mobile survey app that operates nationwide in Vietnam. The app allows users to earn rewards by completing questionnaires which are distributed based off profile demographics.

TIME FRAME

January 2020 - March 2020

ROLE

UX/UI Design User Research Design Handoff Design Strategy

TOOLS USED

Adobe Creative Cloud Figma

DELIVERABLES

Competitive Analysis User Personas POV Statements Information Architecture Wireframes Mockups Prototypes Style Guide

TEAM

Kengo Kurokawa Melody Tran Binh Luc Nhan Nguyen Trau Nguyen Linh Le Huyen Bui

PROJECT

Q&ME retail

Q&Me Surveys is a mobile survey app that operates nationwide in Vietnam. The app allows users to earn rewards by completing questionnaires which are distributed based off profile demographics.

TIME FRAME

January 2020 - March 2020

ROLE

UX/UI Design User Research Design Handoff Design Strategy

TOOLS USED

Adobe Creative Cloud Figma

DELIVERABLES

Competitive Analysis User Personas POV Statements Information Architecture Wireframes Mockups Prototypes Style Guide

TEAM

Kengo Kurokawa Melody Tran Binh Luc Nhan Nguyen Trau Nguyen Linh Le Huyen Bui

01. DISCOVER

CHALLENGING PEN & PAPER

The context

Designed and developed by Asia Plus Inc., Q&Me Surveys serves as an in-house data gathering tool for use in the company's bevvy of market research services. The founder's aim was to innovate how Vietnam conducts market research by creating a digital data-collecting platform, shifting away from more traditional research methods.

THE PROBLEM

The problem

a not-so-convenient convenience

The mobile app was originally designed by a graphic designer and launched in 2014. It had the benefit of leveraging a consumer landscape that was quickly modernizing and moving online, and with the prospect of being able to earn rewards from anywhere and at any time, Q&Me Surveys was appealing to a population that was eagerly adopting mobile technology despite the app's glaring design flaws.

By 2020, Q&Me Surveys struggled to convert new users and grappled with a declining user base. Originally created with little consideration for UX fundamentals, the app was laden with inconsistencies and convoluted flows which discouraged people from investing their time into what was supposed to be a rewarding experience. As its audience continued to evolve and the marketplace steadily matured, a wholly unchanged Q&Me Surveys app had remained stagnant.

CHALLENGES & GOALS

Challenges & goals

BOUNCING BACK

Our challenge was to reinvigorate Q&Me Surveys, working towards laying down a strong foundation while embracing the app's original premise of empowering users to earn redeemable points by completing tasks. In doing so, we were striving to create an engaging experience which would be refreshing for the app's current user base, enticing for those who had come and gone in the past to give it another shot, as well as offering a dash of familiarity and simplicity to welcome future generations of user.

The business goals were to:

Bring a modern, eye-catching look to the app
Motivate users to return
Improve NPS to drive in new users
Increase the database of active panelists

Our high-level goals were to:

Create an environment for deeper engagement
Make it fun and intuitive to use
Build and establish trust
Create a community where people could interact with one another

The business goals were to:

Bring a modern, eye-catching look to the app
Motivate users to return
Improve NPS to drive in new users
Increase the database of active panelists

Our high-level goals were to:

Create an environment for deeper engagement
Make it fun and intuitive to use
Build and establish trust
Create a community where people could interact with one another

As the project's sole designer, I was responsible for leading the experience and visual design of Q&Me Surveys. During the app's redesign process, I worked alongside a product manager, two researchers, and four engineers in an agile environment.

INFORMATION ARCHITECTURE

Design process

reorganizing for clarity

Designed and developed by Asia Plus Inc., Q&Me Surveys serves as an in-house data gathering tool for use in the company's bevvy of market research services. The founder's aim was to innovate how Vietnam conducts market research by creating a digital data-collecting platform, shifting away from more traditional research methods.

THE PROBLEM

In hac habitasse platea dictumst

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum vitae ipsum nec lorem porttitor rhoncus vitae sit amet neque. Fusce non dolor ligula. Nullam at venenatis augue. Etiam lorem tellus, sodales vel pretium id, egestas vitae libero. Donec accumsan, lectus ut molestie tempor, libero nisl faucibus elit, porta lacinia ex elit quis dolor.

Maecenas ut elit sapien
In sollicitudin mauris eget nisl blandit
Donec id sapien sodales
in dignissim tortor ullamcorper ve

COMPETITIVE ANALYSIS

Competitive analysis

SIZING UP THE field

The initial step in our research entailed analyzing similar products in the market and understanding the strategies and patterns they employed. We examined the good and bad aspects of five different products to explore ideas for how we could add value to our own product.

The points of focus were:

Onboarding experience
Content presentation
Rewards system
Features

USER RESEARCH METHOD 1

Surveys

Naturally, with Q&Me Surveys acting as a data gathering tool, sending out surveys to current users was a quick and cost-effective initial research approach. For this method, I collaborated with our researcher Melody to explore the viability of different aspects in the app's current rendition. By sending out questionnaires, our goals were to quantify how the current look and feel impacted users' perceptions, feelings, and experiences when using the app.

Key findings from the surveys

92% of respondents felt the visual aesthetics of the app were old-fashioned and far behind that of modern apps.

86% of respondents felt the presentation of content and how it was displayed made the app look cluttered and feel convoluted.

83% of respondents felt that a major update to the visual design would entice them to open the app more frequently.

78% of respondents felt the current use and placement of icons were not helpful in conveying features, functions, and actions.

92%

of respondents felt the visual aesthetics of the app were old-fashioned and far behind that of modern apps.

86%

of respondents felt the presentation of content and how it was displayed made the app look cluttered and feel convoluted.

83%

of respondents felt that a major update to the visual design would entice them to open the app more frequently.

78%

of respondents felt the current use and placement of icons were not helpful in conveying features, functions, and actions.

USER RESEARCH METHOD 2

User interviews

To gain further insights and really delve into uncovering the pain points users were experiencing as well as their needs and goals, we interviewed six current users in addition to six users who had never used the app before. For this phase, I worked with both our researchers in creating the interview questions and curating the process, but it was our researcher Huyen who conducted the interviews.

The goals of the interviews were to:

Uncover the barriers discouraging people from signing up
Understand the needs, goals, and motivations that propel people to use the app
Understand the challenges and pain points users are experiencing

USER PERSONAS

User personas

PERSONIFYING THE DATA

With the data gathered through our user research, we identified overlapping themes among the different user groups. I created personas to take a deeper dive into understanding our users and how to meet their needs.

SYNTHESIZE

Data synthesis

LEARNING FROM THE NEW AND OLD

While the numbers from the surveys largely indicated fundamental shortcomings that mainly stemmed from the app's visual design, the findings gained from the user interviews painted a deeper picture into the frustrations people were facing as they worked towards completing tasks and reaching their goals.

User insights

Needs

To have consistent ways of accumulating points

To easily share interests and experiences

To feel comfortable in sharing information

To efficiently manage activities and submissions

Goals

To receive and make use of earned rewards

To explore the thoughts and voices of people

To establish a source for a financial boost

To be entertained and have fun

Motivations

Having more money to spend on other things

Free and easy to do from home

Doesn't require experience or specific skills

To pique curiosity on different topics and subjects

Frustrations

Completing activities but not receiving points

Registration process is long and strenuous

Lack of surveys and updates

Difficult to scroll through and read content

COMPETITIVE ANALYSIS

competitive analysis

SIZING UP THE field

After synthesizing the findings gained from our users, the final step in our research entailed analyzing similar products in the market and understanding the strategies and patterns they employed. We examined the good and bad aspects of five different products to explore ideas for how we could address the frustrations that our users were facing, as well as identifying gaps to help us add value to our own product.

The points of focus were:

Onboarding experience
Content presentation
Rewards system
Features

REFRAMING THE PROBLEM

A lack of transparency coupled with a messy aesthethic causes confusion and mistrust

From tackling the registration process to attempting to receive a reward, and everything else in-between, the Q&Me Surveys app experience is riddled with communication issues and dubious design elements, leading to disengagement, frustration, and people questioning the legitimacy of the operation.

Once we were able to formulate a more defined problem, we explored possible solutions by asking ourselves:

"How might we redesign the online survey experience to help reinvigorate people's confidence and engagement?"

THE PROBLEM

In hac habitasse platea dictumst

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum vitae ipsum nec lorem porttitor rhoncus vitae sit amet neque. Fusce non dolor ligula. Nullam at venenatis augue. Etiam lorem tellus, sodales vel pretium id, egestas vitae libero. Donec accumsan, lectus ut molestie tempor, libero nisl faucibus elit, porta lacinia ex elit quis dolor.

Maecenas ut elit sapien
In sollicitudin mauris eget nisl blandit
Donec id sapien sodales
in dignissim tortor ullamcorper ve

SOLUTION

Informative onboarding

Create an environment for deeper engagement
Make it fun and intuitive to use
Build and establish trust
Create a community where people could interact with one another

SOLUTION

Shortened registration

Create an environment for deeper engagement
Make it fun and intuitive to use
Build and establish trust
Create a community where people could interact with one another

SOLUTION

Revamped content display

Create an environment for deeper engagement
Make it fun and intuitive to use
Build and establish trust
Create a community where people could interact with one another

SOLUTION

Intuitive commenting

Create an environment for deeper engagement
Make it fun and intuitive to use
Build and establish trust
Create a community where people could interact with one another

SOLUTION

Faceted support

Create an environment for deeper engagement
Make it fun and intuitive to use
Build and establish trust
Create a community where people could interact with one another

SOLUTION

Submission tracking

Create an environment for deeper engagement
Make it fun and intuitive to use
Build and establish trust
Create a community where people could interact with one another

SOLUTION

Efficient friend referrals

Create an environment for deeper engagement
Make it fun and intuitive to use
Build and establish trust
Create a community where people could interact with one another

INFORMATION ARCHITECTURE

Information architecture

reorganizing for clarity

Designed and developed by Asia Plus Inc., Q&Me Surveys serves as an in-house data gathering tool for use in the company's bevvy of market research services. The founder's aim was to innovate how Vietnam conducts market research by creating a digital data-collecting platform, shifting away from more traditional research methods.

THE PROBLEM

Sketches

a not-so-convenient convenience

By 2020, Q&Me Surveys struggled to convert new users and grappled with a declining user base. Originally created with little consideration for UX fundamentals, the app was laden with inconsistencies and convoluted flows which discouraged people from investing their time into what was supposed to be a rewarding experience. As its audience continued to evolve and the marketplace steadily matured, a wholly unchanged Q&Me Surveys app had remained stagnant.

LO-FI PROTOTYPE

Lo-fi wireframes & prototype

lo-fi prototyping

By 2020, Q&Me Surveys struggled to convert new users and grappled with a declining user base. Originally created with little consideration for UX fundamentals, the app was laden with inconsistencies and convoluted flows which discouraged people from investing their time into what was supposed to be a rewarding experience. As its audience continued to evolve and the marketplace steadily matured, a wholly unchanged Q&Me Surveys app had remained stagnant.

VALIDATION & ITERATION

Validation & iteration

adjustments from testing

Our challenge was to reinvigorate Q&Me Surveys, working towards laying down a strong foundation while embracing the app's original premise of empowering users to earn redeemable points by completing tasks. In doing so, we were striving to create an engaging experience which would be refreshing for the app's current user base, enticing for those who had come and gone in the past to give it another shot, as well as offering a dash of familiarity and simplicity to welcome future generations of users

Our high-level goals were to:

Create an environment for deeper engagement
Make it fun and intuitive to use
Build and establish trust
Create a community where people could interact with one another

THE PROBLEM

In hac habitasse platea dictumst

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum vitae ipsum nec lorem porttitor rhoncus vitae sit amet neque. Fusce non dolor ligula. Nullam at venenatis augue. Etiam lorem tellus, sodales vel pretium id, egestas vitae libero. Donec accumsan, lectus ut molestie tempor, libero nisl faucibus elit, porta lacinia ex elit quis dolor.

Maecenas ut elit sapien
In sollicitudin mauris eget nisl blandit
Donec id sapien sodales
in dignissim tortor ullamcorper ve

HI-FI PROTOTYPE

Prototype

HI-FI PROTOTYPING

FINAL THOUGHTS & TAKEAWAYS

UX benchmarking

CHALLENGING PEN & PAPER

Designed and developed by Asia Plus Inc., Q&Me Surveys serves as an in-house data gathering tool for use in the company's bevvy of market research services. The founder's aim was to innovate how Vietnam conducts market research by creating a digital data-collecting platform, shifting away from more traditional research methods.

HAPPINESS

Net Promoter Score (NPS)
Number of 5-star reviews

ENGAGEMENT

Average session length
Number of conversions

ADOPTION

Download rate
Registration rate

RETENTION

Churn rate

HAPPINESS

Net Promoter Score (NPS)
Number of 5-star reviews

ENGAGEMENT

Average session length
Number of conversions

ADOPTION

Download rate
Registration rate

RETENTION

Churn rate

FINAL THOUGHTS & TAKEAWAYS

Final thoughts & takeaways

CHALLENGING PEN & PAPER

Designed and developed by Asia Plus Inc., Q&Me Surveys serves as an in-house data gathering tool for use in the company's bevvy of market research services. The founder's aim was to innovate how Vietnam conducts market research by creating a digital data-collecting platform, shifting away from more traditional research methods.

The consumer-facing mobile app launched in 2014, leveraging a consumer landscape that was quickly modernizing and moving online. With the prospect of being able to earn rewards from anywhere and at any time, Q&Me Surveys was appealing to a population that was eagerly adopting mobile technology despite the app's glaring design flaws.

THE PROBLEM

In hac habitasse platea dictumst

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum vitae ipsum nec lorem porttitor rhoncus vitae sit amet neque. Fusce non dolor ligula. Nullam at venenatis augue. Etiam lorem tellus, sodales vel pretium id, egestas vitae libero. Donec accumsan, lectus ut molestie tempor, libero nisl faucibus elit, porta lacinia ex elit quis dolor.

Maecenas ut elit sapien
In sollicitudin mauris eget nisl blandit
Donec id sapien sodales
in dignissim tortor ullamcorper ve